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Quo Phone Design
2002, Design, Fashion & Design, Komamako Designed to be used as a minimalist phone, the Quo Phone focuses on reduction ... -
Branding Marco Simonetti
2002, Branding, Fashion & Design, MarcoMario Our conceptual idea for this personal branding project was to create a logotype combining ... -
Graphic Artwork for Creatio Helvetica Publication
2001, Culture, Graphics, Walhalla In this issue the editor proposed a topic giving ten Swiss graphic artists carte ... -
Beenest Shelf
2001, Design, Fashion & Design, Komamako We designed a modular shelf system using honeycomb geometry. Made from colored polyethylene, this ... -
Fungus Light
2001, Design, Fashion & Design, Komamako Composed of a flexible membrane sphere that expands with heat and contracts with cold, ... -
Jelly
2001, Culture, Experimental, Soulengineer The idea for Jelly stems from the organic silhouette of a jellyfish. The head ... -
InOut Table
2001, Design, Fashion & Design, Komamako The InOut table consists of three moving parts, all of which can be arranged ... -
Transformer
2001, Culture, Experimental, Soulengineer For this experimental project, we tackled the topic of transformation and in some detail ... -
Stromboli Lamp
2001, Design, Fashion & Design, Komamako Stromboli’s stellar form is obtained by centering aluminum tubes to a spherical shape, ending ... -
Corporate Design for Soularchitecture
2001, Architecture, Branding, MarcoMario We started to analyze the idea of architecture, the result of which is a ... -
Mainframe
2001, Culture, Experimental, Soulengineer The mainframe, it’s the favorite information center, the infinite network, a thinking system that ... -
Alex
2001, Culture, Experimental, Soulengineer In the past decades, indoctrinations and the psychology of totalism, particularly in the former ... -
Logo Design for L’Atelier Renault Paris
2001, Branding, Transport, Walhalla JTNDaW1nJTIwc3JjJTNEJTIyaHR0cHMlM0ElMkYlMkZjMS5zdGF0aWNmbGlja3IuY29tJTJGNCUyRjM2NDAlMkYzMzY1NjI3OTYwXzMyNGIyMWNiMGZfby5qcGclMjIlMjB3aWR0aCUzRCUyMjI4MzUlMjIlMjBoZWlnaHQlM0QlMjIxODk4JTIyJTIwYWx0JTNEJUUyJTgwJTlFbCVFMiU4MCU5OUF0ZWxpZXIlMjBSZW5hdWx0JTIwUGFyaXMlRTIlODAlOUMlM0U=We have worked closely with Renault Paris on this project, as they were an ... -
Neon
2001, Culture, Experimental, Soulengineer Our concept “Neon” points up the relationship of ideological and excessive short-term fashion fads. ... -
Ad Proposal for Geneva International Motor Show
2001, Graphics, Transport, Walhalla After completing the Renault project, we were asked to develop a visual concept for ... -
Supermarket
2001, Culture, Experimental, Walhalla The scope of our cultural intervention for Expo02’s project proposal was the creation of ... -
Branding for Supermarket
2001, Branding, Culture, Walhalla We designed a brand identity for Supermarket, which was used for the Expo02 project ... -
Design for Autreimages
2001, Branding, Culture, MarcoMario Autreimages is a viral photography platform for free images. We developed a new brand ... -
Self-Destruction
2001, Culture, Experimental, Walhalla We created Self-Destruction as a visual interpretation on how acute conflicts flare up, dissolve, ... -
Branding for Earcrasher
2001, Branding, Culture, MarcoMario Earcrasher Records started out in experimental electronic music in 1999, exploring possibilities of electronically ... -
Branding for Genona
2001, Branding, MarcoMario We defined a brand strategy that underlines the technology and science behind Genona, which ... -
Branding for Soulengineer
2001, Branding, Culture, MarcoMario The Soulengineer brand identity evokes the experimental approach of the design and art platform ... -
Logo Design for Xview
2001, Branding, Technology, Walhalla Xview is a software solution provider that helps companies manage and implement complex technology, ... -
Design for Kings
2000, Fashion & Design, Graphics, MarcoMario For Kings, we designed a small exclusive organic cotton sweatshirt collection that was created ... -
Lotus
2000, Experimental, Fashion & Design, Soulengineer We developed an autonomous outdoor floor light called Lotus, which works on renewable energy. ... -
Invitation Set for Sony Entertainment
2000, Graphics, Technology, Walhalla At the turn of the millennium, we were asked by Sony Computer Entertainment to ... -
Circular Seating System
2000, Design, Fashion & Design, Komamako Most modular seating systems are made of sharp geometrical lines; our inspiration was to ... -
Advertising for Cult Fiction
2000, Culture, Graphics, Walhalla Since 1995, the most popular films have been shown on a big screen in ... -
Cult Fiction Website
2000, Culture, Digital, Walhalla We developed a website for “Cult Fiction” that reflects the expectations of independent film ... -
Splitting
2000, Culture, Experimental, Soulengineer These artworks were created by many artists that were invited to combine different motives ...
